Last saturday, instead of partying all night long, I decided to move on with this tool and make it more user and production-friendly. I was motivated by the AniSculpt videos…
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Here it comes: the first version of my 'fRig' (dude, I love capital letters in the middle of the words :-). This is the (at this moment) result of almost…
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This is one of the tests that the animators at Kandor are doing to the rig. The rig has been generated using MAXScript, and in some days I'll show some…
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Here comes another little tool! It's based on Bernhard Haux's deformation reel (see here). The script creates a 2D grid perpendicular to the point of view of the camera and…
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This is what I'm playing with at home: Verlet formulas to get real-time feedback in the viewports. This is the first approach, and although it seems to work, the code…
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Eureka! Finally the script works as it should. Wow, I'm so happy... my first working utility! Most of the work comes from the guys at CGTalk (specially Félix!). I avoided…
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... ummmm... well, not a lot, just a little update: blending between FK and IK arms. I tried to go for the easiest solution for the animator, and not floating…
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There's a challenge that every rigger has to face once in his life... and that moment has arrived! Yoohoo! Two days ago I started some research and writing down some…
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This is what I'm currently working on. The script allows you to create points that are attached to an object. You are able to deform that object (via any modifier…
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