https://vimeo.com/65374410 Some months ago the folks at Animum recorded a live on linesession where I got to explain how I did set up the system I showed some posts ago:…
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This is just a quick sketch of an idea I'd like to implement in Maya: the ability to see 'through' the geometry to be able to adjust points of a…
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Brace yourselves! fRigBuilder is coming! I already started working on the public release of the tools I use to rig characters under 3DSMAX. More updates to come soon!
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After a few months without any update I bring a Holiday present... although only available in Spanish: a recorded class on how to create and manage blendshapes, especially symmetrical ones.…
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A small test with connecting my iPad to 3DSMAX using the magic of TouchOSC. I had to struggle with the setup a bit until I realized I had a few…
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To prove the technique described on the last post I built a little thing: a couple of bones with FK and IK behaviour at the same time. It's just a…
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I haven't used callbacks a lot. I guess I barely needed them, but for advanced behaviours they are amazing. According to MAXScript help... Callbacks are used to register with 3ds…
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Last weekend I've been giving a conference about rigging in Campus Party. My goal was making non-3D related people to understand what a rigger does in its day by day…
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When working at Kandor we needed some solution for assisting modellers and riggers during the creation of a facial 'rig'. Doing all the connections by hand between the morph/shapes and…
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'Mario' is one of the characters I've worked on the past months for the 'on line' school that Animum is running. Following the guidelines of the school, I designed, modelled…
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