Yesterday I was coding some tools for my students in Python, when I decided it was time to remember what I learnt about Qt some years ago. It was pretty…
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I've been working almost a year in the movie. First, on the assets side, and currently I'm working on hair and cloth per shot, surrounded by super-talented and very inspiring fellows. Everyone…
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Some months ago, after 'Frozen' and before I rolled on 'Big Hero 6', I had the chance to work with the Special Projects team at Disney Animation. It was a…
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Every April 1st, a new Caricature Show opens at the studio. It's a great opportunity to display the great skills of our colleagues in form of caricatures of people from…
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... from my multi-skilled-and-talented friend and colleague Bobby Pontillas. This young version of Anna was one of the characters that I had the chance to collaborate on while working on…
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https://vimeo.com/65374410 Some months ago the folks at Animum recorded a live on linesession where I got to explain how I did set up the system I showed some posts ago:…
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This is just a quick sketch of an idea I'd like to implement in Maya: the ability to see 'through' the geometry to be able to adjust points of a…
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Brace yourselves! fRigBuilder is coming! I already started working on the public release of the tools I use to rig characters under 3DSMAX. More updates to come soon!
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After a few months without any update I bring a Holiday present... although only available in Spanish: a recorded class on how to create and manage blendshapes, especially symmetrical ones.…
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Last week I moved to Los Angeles to work on 'Frozen', the company feature film to be released on 2013. It's exciting being here and also being part of such…
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