Rigging

Spline XRay in Maya

By July 17, 2013 September 17th, 2013 No Comments

This is just a quick sketch of an idea I’d like to implement in Maya: the ability to see ‘through’ the geometry to be able to adjust points of a curve, in the same way that Softimage works. Eventually, I’d like to try to create a ‘wireframe on shaded’ mode where you can decide the opacity of the wire too. Still a long wau to go! All done in OpenGL and Python.