Some facial stuff

By September 14, 2010 February 2nd, 2011 No Comments

When working at Kandor we needed some solution for assisting modellers and riggers during the creation of a facial ‘rig’. Doing all the connections by hand between the morph/shapes and the GUI could drive anyone nuts! So after some research I came up with something like the tool shown on the second part of the video. First seconds show the range of motion of Mario’s face:

Not only it helps with connections but also disconnects single channels, single joystick or removes (‘flush’) all the connections from the Morpher modifier.

The tool was inspired by Sami Sorjonen’s work. Take a look at CGMill to see some of his amazing works.