gridDeform (II)

Last saturday, instead of partying all night long, I decided to move on with this tool and make it more user and production-friendly. I was motivated by the AniSculpt videos from Daniel Martinez Lara a.k.a. ‘pepeland’. The interface is a bit different, since he directly sculpts on the mesh, and I use a grid for tweaking the shape, but in the end all points to get more natural sillouettes and poses on the animation.

One advantage over Dani’s method is that with ‘my’ method it’s possible to tweak the animation ‘below’ the deformation, since the rig is still there (Dani works with a cached mesh). I’m still thinking about ways to make it faster and stronger, so I hope to show more updates as soon as possible ;-)


gridDeform – wip3 from Iker J. on Vimeo


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