gridDeform

Here comes another little tool! It’s based on Bernhard Haux’s deformation reel (see here). The script creates a 2D grid perpendicular to the point of view of the camera and it lets you deform the selected object. For the moment it only works with non-animated.
gridDeform – wip2 from Iker J. on Vimeo
He aquí otra pequeña [...]


Real- time Dynamics in MAX

This is what I’m playing with at home: Verlet formulas to get real-time feedback in the viewports. This is the first approach, and although it seems to work, the code in ths script controller is dirty and the system stops working when hiding some of the participating objects (¿?). Oh, and the video is recorded [...]