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	<title>ike&#039;s Tech Blog</title>
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	<link>http://somosposmodernos.com/blog</link>
	<description>we&#039;ll miss the box...</description>
	<lastBuildDate>Mon, 15 Apr 2013 17:25:12 +0000</lastBuildDate>
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		<title>New fRigBuilder section!</title>
		<link>http://somosposmodernos.com/blog/?p=584&#038;utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=new-frigbuilder-section</link>
		<comments>http://somosposmodernos.com/blog/?p=584#comments</comments>
		<pubDate>Sun, 07 Apr 2013 02:03:55 +0000</pubDate>
		<dc:creator>ike</dc:creator>
				<category><![CDATA[Rigging]]></category>
		<category><![CDATA[Scripts]]></category>

		<guid isPermaLink="false">http://somosposmodernos.com/blog/?p=584</guid>
		<description><![CDATA[Brace yourselves! fRigBuilder is coming! I already started working on the public release of the tools I use to rig characters under 3DSMAX. More updates to come soon!]]></description>
				<content:encoded><![CDATA[<p><a href="http://somosposmodernos.com/blog/wp-content/uploads/2013/04/fRigCap.jpg"><img class="aligncenter size-medium wp-image-579" title="fRigCap" src="http://somosposmodernos.com/blog/wp-content/uploads/2013/04/fRigCap-500x168.jpg" alt="" width="500" height="168" /></a></p>
<p>Brace yourselves! <strong>fRigBuilder</strong> is coming! I already started working on the public release of the tools I use to rig characters under 3DSMAX. More updates to come soon!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Create and manage blendshapes in 3DSMAX and Mudbox (Spanish)</title>
		<link>http://somosposmodernos.com/blog/?p=553&#038;utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=create-and-manage-blendshapes-in-3dsmax-and-mudbox-spanish</link>
		<comments>http://somosposmodernos.com/blog/?p=553#comments</comments>
		<pubDate>Wed, 26 Dec 2012 19:37:52 +0000</pubDate>
		<dc:creator>ike</dc:creator>
				<category><![CDATA[Rigging]]></category>

		<guid isPermaLink="false">http://somosposmodernos.com/blog/?p=553</guid>
		<description><![CDATA[After a few months without any update, I bring a Holiday present&#8230; although only available in Spanish: a recorded class on how to create and manage blendshapes, especially symmetrical ones. It covers several basic techniques with 3DSMAX and Mudbox but they saved my life on some previous projects, so I thought it would be useful [...]]]></description>
				<content:encoded><![CDATA[<p>After a few months without any update, I bring a Holiday present&#8230; although only available in Spanish: a recorded class on how to create and manage <strong>blendshapes</strong>, especially symmetrical ones. It covers several basic techniques with <strong>3DSMAX</strong> and <strong>Mudbox</strong> but they saved my life on some previous projects, so I thought it would be useful to share this workflow I learnt while working at The Mill with Álex and Luis.</p>
<p style="text-align: center;"><div style='text-align:center;'>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Got a new job at&#8230;</title>
		<link>http://somosposmodernos.com/blog/?p=544&#038;utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=got-a-new-job-at</link>
		<comments>http://somosposmodernos.com/blog/?p=544#comments</comments>
		<pubDate>Fri, 10 Aug 2012 18:39:59 +0000</pubDate>
		<dc:creator>ike</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://somosposmodernos.com/blog/?p=544</guid>
		<description><![CDATA[Last week I moved to Los Angeles to work on &#8216;Frozen&#8217;, the company feature film to be released on 2013. It&#8217;s exciting being here and also being part of such a talented crew :^)]]></description>
				<content:encoded><![CDATA[<p style="text-align: center;">
<p style="text-align: center;"><img class="aligncenter" title="WDAS" src="http://images4.wikia.nocookie.net/__cb57886/disney/images/2/29/500px-Walt_Disney_Animation_Studios_logo_svg.png" alt="WDAS" width="300" height="215" /></p>
<p>Last week I moved to Los Angeles to work on &#8216;Frozen&#8217;, the company feature film to be released on 2013. It&#8217;s exciting being here and also being part of such a talented crew :^)</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Mini interview in 3DWorld #159</title>
		<link>http://somosposmodernos.com/blog/?p=540&#038;utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=mini-interview-in-3dworld-159</link>
		<comments>http://somosposmodernos.com/blog/?p=540#comments</comments>
		<pubDate>Sat, 21 Jul 2012 11:22:45 +0000</pubDate>
		<dc:creator>ike</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://somosposmodernos.com/blog/?p=540</guid>
		<description><![CDATA[For their article about innovation in CG productions, I had the chance to talk a little about the iPad/3dsmax facial interface I developed some months ago. It does not go very deep, but it illustrates the main points of the process and how I did approach it. A small extract of the interview is also [...]]]></description>
				<content:encoded><![CDATA[<p style="text-align: justify;"><img class="alignleft" title="3DWorld" src="http://www.3dworldmag.com/files/2012/07/tdw159-cover-150x202.jpg" alt="3DWorls #159" width="150" height="202" />For their article about innovation in CG productions, I had the chance to talk a little about the<strong> iPad/3dsmax facial interface</strong> I developed some months ago. It does not go very deep, but it illustrates the main points of the process and how I did approach it. A small extract of the interview is also available on the <strong>September 2012</strong> number of the magazine.</p>
<p><a href="http://www.3dworldmag.com/2012/07/19/innovation-week-face-rigging-on-the-ipad/" target="_blank">Check it here!</a></p>
]]></content:encoded>
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		<title>Justin and the Knights of Valour &#8211; First tests</title>
		<link>http://somosposmodernos.com/blog/?p=534&#038;utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=justin-and-the-knights-of-valour-first-tests</link>
		<comments>http://somosposmodernos.com/blog/?p=534#comments</comments>
		<pubDate>Tue, 10 Apr 2012 21:23:45 +0000</pubDate>
		<dc:creator>ike</dc:creator>
				<category><![CDATA[Work]]></category>

		<guid isPermaLink="false">http://somosposmodernos.com/blog/?p=534</guid>
		<description><![CDATA[Before landing in London, I had the chance to work for more than one year on Kandor Graphics&#8217; next feature film as Rigging Supervisor. Set to be released in March 2013, small clips are starting to appear. Although I worked on the initial stages of the film I still feel very attached to the project [...]]]></description>
				<content:encoded><![CDATA[<p style="text-align: justify;">Before landing in London, I had the chance to work for more than one year on <a title="Kandor Graphics" href="http://www.kandorgraphics.com/en/" target="_blank">Kandor Graphics&#8217;</a> next feature film as Rigging Supervisor. Set to be released in March 2013, small clips are starting to appear. Although I worked on the initial stages of the film I still feel very attached to the project and the crew. They are doing an outstanding work!</p>
<p><iframe src="http://www.youtube.com/embed/iI3bqPH-ihw?rel=0" frameborder="0" width="500" height="284"></iframe></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Emerson</title>
		<link>http://somosposmodernos.com/blog/?p=527&#038;utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=emerson</link>
		<comments>http://somosposmodernos.com/blog/?p=527#comments</comments>
		<pubDate>Mon, 02 Apr 2012 20:50:51 +0000</pubDate>
		<dc:creator>ike</dc:creator>
				<category><![CDATA[Work]]></category>

		<guid isPermaLink="false">http://somosposmodernos.com/blog/?p=527</guid>
		<description><![CDATA[At The Mill New York I had the opportunity to build three different realistic creatures for several commercials for Emerson. Finally, only two of them were used: the wolf and the kangaroo; the polar bear will remain on the zoo! For these commercials I worked closely with Sauce Vilas and Alexandre Allain. Both of them [...]]]></description>
				<content:encoded><![CDATA[<p style="text-align: justify;">At The Mill New York I had the opportunity to build three different realistic creatures for several commercials for Emerson. Finally, only two of them were used: the wolf and the kangaroo; the polar bear will remain on the zoo!</p>
<p style="text-align: justify;">For these commercials I worked closely with Sauce Vilas and Alexandre Allain. Both of them are animators, and they did a wonderful and beatiful work, and we had the chance to talk about how to improve our work while discovering the city together.</p>
<p style="text-align: left;"> <iframe width="500" height="284" src="http://www.youtube.com/embed/f5Sc6lvx5g0" frameborder="0" allowfullscreen></iframe></p>
<p style="text-align: left;"> <iframe width="500" height="284" src="http://www.youtube.com/embed/CfUOnlBLMPE" frameborder="0" allowfullscreen></iframe></p>
]]></content:encoded>
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		<title>Farewell, London!</title>
		<link>http://somosposmodernos.com/blog/?p=518&#038;utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=farewell-london</link>
		<comments>http://somosposmodernos.com/blog/?p=518#comments</comments>
		<pubDate>Thu, 22 Mar 2012 21:03:50 +0000</pubDate>
		<dc:creator>ike</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://somosposmodernos.com/blog/?p=518</guid>
		<description><![CDATA[My time in London arrives to its end. In a week, I will travel back to Spain to have a 2/3 months break, meeting old friends and working on a couple of personal projects (I need a new reel!). Working at The Mill has been one of my best work experiences ever (and that includes [...]]]></description>
				<content:encoded><![CDATA[<p><a href="http://somosposmodernos.com/blog/wp-content/uploads/2012/03/yum.jpg"><img class="size-full wp-image-520 alignleft" title="yum" src="http://somosposmodernos.com/blog/wp-content/uploads/2012/03/yum.jpg" alt="" width="500" height="198" /></a>My time in London arrives to its end. In a week, I will travel back to Spain to have a 2/3 months break, meeting old friends and working on a couple of personal projects (I need a new reel!). Working at <strong>The Mill</strong> has been one of my best work experiences ever (and that includes travelling to the New York office for 3 weeks!).</p>
<p>So Luis, Jorge (x2), Pete, Andreas, Óscar, Jacob, Jose, Rafa, Alex (x3), Alberto, Rodri, Iván, Thibault, Dave, Rob, Wayne, Dan, Jordi, Max, Gemma, Karl, Dave, Rob, Carlos, Nathan, Sauce, Jeff, Sam, Jess, Amaan, François, Cat, Vince&#8230; -and others that for sure I am missing-, thank you for all these months!!! It&#8217;s been an awesome trip!!!</p>
]]></content:encoded>
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		<title>The Guardian &#8211; Three Little Pigs</title>
		<link>http://somosposmodernos.com/blog/?p=512&#038;utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=the-guardian-three-little-pigs</link>
		<comments>http://somosposmodernos.com/blog/?p=512#comments</comments>
		<pubDate>Fri, 02 Mar 2012 21:25:21 +0000</pubDate>
		<dc:creator>ike</dc:creator>
				<category><![CDATA[Work]]></category>

		<guid isPermaLink="false">http://somosposmodernos.com/blog/?p=512</guid>
		<description><![CDATA[New project to show! This time is about pigs. We needed to give a bit of life to three real pig masks, and for that Dave, Luis, Andreas and me worked together on a rig that could make it possible. I wanted to try something new and built a system that allowed quick blocking for [...]]]></description>
				<content:encoded><![CDATA[<p>New project to show! This time is about pigs. We needed to give a bit of life to three real pig masks, and for that <a href="http://www.davidfleet.com/" title="Dave" target="_blank">Dave</a>, <a href="http://www.luis-sanjuan.com/" title="Luis" target="_blank">Luis</a>, <a href="http://www.agraichen.co.uk/" title="Andreas" target="_blank">Andreas </a>and me worked together on a rig that could make it possible. I wanted to try something new and built a system that allowed quick blocking for the shapes of the mouth (based on <a href="http://vimeo.com/16960939" title="Paul Smith" target="_blank">Paul Smith&#8217;s</a> patch rig). In the end, it looked good enough to use that as a base. Then we worked building corrective shapes on top and additional controls to make it, where Dave, Luis and Andreas did the major part of it.</p>
<p><iframe src="http://player.vimeo.com/video/37734800" width="499" height="281" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
]]></content:encoded>
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		<title>Range Rover &#8211; Accelerator</title>
		<link>http://somosposmodernos.com/blog/?p=505&#038;utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=range-rover-accelerator</link>
		<comments>http://somosposmodernos.com/blog/?p=505#comments</comments>
		<pubDate>Tue, 07 Feb 2012 16:49:23 +0000</pubDate>
		<dc:creator>ike</dc:creator>
				<category><![CDATA[Work]]></category>

		<guid isPermaLink="false">http://somosposmodernos.com/blog/?p=505</guid>
		<description><![CDATA[Another beatiful work from The Mill. I built the rig for the bison -yep, those running beasts that can be seen 1 second or so- and Sauce Vilas animated it.]]></description>
				<content:encoded><![CDATA[<p>Another beatiful work from <strong>The Mill</strong>. I built the rig for the bison -yep, those running beasts that can be seen 1 second or so- and Sauce Vilas animated it.</p>
<p><iframe width="500" height="284" src="http://www.youtube.com/embed/eF66ydSIUBY" frameborder="0" allowfullscreen></iframe></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>MAXScript &#8211; Geometry to EditablePoly Modifier</title>
		<link>http://somosposmodernos.com/blog/?p=498&#038;utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=maxscript-geometry-to-editablepoly-modifier</link>
		<comments>http://somosposmodernos.com/blog/?p=498#comments</comments>
		<pubDate>Mon, 23 Jan 2012 02:02:48 +0000</pubDate>
		<dc:creator>ike</dc:creator>
				<category><![CDATA[Scripts]]></category>

		<guid isPermaLink="false">http://somosposmodernos.com/blog/?p=498</guid>
		<description><![CDATA[When we want to convert one geometry into another we normally use Morpher, only if they have the same amount of vertices -and the same vertex order. Some time ago I found quite useful to have Edit Poly modifiers on top of that base geometry instead of using Morpher when modelling the different morph targets, [...]]]></description>
				<content:encoded><![CDATA[<p>When we want to convert one geometry into another we normally use <strong>Morpher</strong>, only if they have the same amount of vertices -and the same vertex order. Some time ago I found quite useful to have <strong>Edit Poly modifiers</strong> on top of that base geometry instead of using Morpher when modelling the different morph targets, mainly because it was <strong>easier to toggle</strong> them on/off to see the difference from the base object. I have been using this small script during these time, and I thought it could be useful for someone else.</p>
<p>So this is how it works: select one EDIT POLY object, then run the script (you can drag and drop it to a toolbar), then select the &#8216;target&#8217; object. As I said, as if you were using Morpher <img src='http://somosposmodernos.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<div class="codecolorer-container javascript dawn" style="overflow:auto;white-space:nowrap;border:1px solid #9F9F9F;width:435px;height:500px;"><div class="javascript codecolorer" style="padding:5px;font:normal 12px/1.4em Monaco, Lucida Console, monospace;white-space:nowrap">fn geoToEPMod source target <span style="color: #339933;">=</span><br />
<span style="color: #009900;">&#40;</span><br />
&nbsp; &nbsp; local theVertCountA<br />
&nbsp; &nbsp; local posArrayA <span style="color: #339933;">=</span> #<span style="color: #009900;">&#40;</span><span style="color: #009900;">&#41;</span><br />
&nbsp; &nbsp; <br />
&nbsp; &nbsp; local theVertCountB<br />
&nbsp; &nbsp; local posArrayB <span style="color: #339933;">=</span> #<span style="color: #009900;">&#40;</span><span style="color: #009900;">&#41;</span><br />
&nbsp; &nbsp; <br />
&nbsp; &nbsp; <span style="color: #000066; font-weight: bold;">in</span> coordsys local<br />
&nbsp; &nbsp; <span style="color: #009900;">&#40;</span><br />
&nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #000066; font-weight: bold;">if</span> classOf source <span style="color: #339933;">==</span> Editable_Poly <span style="color: #000066; font-weight: bold;">do</span><br />
&nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #009900;">&#40;</span><br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; theVertCountA <span style="color: #339933;">=</span> polyOp.<span style="color: #660066;">getNumVerts</span> source <span style="color: #339933;">--</span> gets how many vertices are<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; posArrayA <span style="color: #339933;">=</span> #<span style="color: #009900;">&#40;</span><span style="color: #009900;">&#41;</span><br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #000066; font-weight: bold;">for</span> i <span style="color: #339933;">=</span> <span style="color: #CC0000;">1</span> to theVertCountA <span style="color: #000066; font-weight: bold;">do</span><br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #009900;">&#40;</span><br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; theVertPos <span style="color: #339933;">=</span> polyOp.<span style="color: #660066;">getVert</span> source i <br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; append posArrayA theVertPos<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #009900;">&#41;</span><br />
&nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #009900;">&#41;</span><br />
&nbsp; &nbsp; <span style="color: #009900;">&#41;</span><br />
<br />
&nbsp; &nbsp; <span style="color: #000066; font-weight: bold;">in</span> coordsys local<br />
&nbsp; &nbsp; <span style="color: #009900;">&#40;</span><br />
&nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #000066; font-weight: bold;">if</span> classOf source <span style="color: #339933;">==</span> Editable_Poly <span style="color: #000066; font-weight: bold;">do</span><br />
&nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #009900;">&#40;</span><br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; theVertCountB <span style="color: #339933;">=</span> polyOp.<span style="color: #660066;">getNumVerts</span> target <span style="color: #339933;">--</span> gets how many vertices are<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; posArrayB <span style="color: #339933;">=</span> #<span style="color: #009900;">&#40;</span><span style="color: #009900;">&#41;</span><br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #000066; font-weight: bold;">for</span> i <span style="color: #339933;">=</span> <span style="color: #CC0000;">1</span> to theVertCountB <span style="color: #000066; font-weight: bold;">do</span><br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #009900;">&#40;</span><br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; theVertPos <span style="color: #339933;">=</span> polyOp.<span style="color: #660066;">getVert</span> target i <br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; append posArrayB theVertPos<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #009900;">&#41;</span><br />
&nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #009900;">&#41;</span><br />
&nbsp; &nbsp; <span style="color: #009900;">&#41;</span><br />
<br />
&nbsp; &nbsp; max modify mode<br />
&nbsp; &nbsp; addModifier target <span style="color: #009900;">&#40;</span>Edit_Poly<span style="color: #009900;">&#40;</span><span style="color: #009900;">&#41;</span><span style="color: #009900;">&#41;</span><br />
&nbsp; &nbsp; <br />
&nbsp; &nbsp; toolMode.<span style="color: #660066;">coordsys</span> #local<br />
&nbsp; &nbsp; <br />
&nbsp; &nbsp; <span style="color: #000066; font-weight: bold;">for</span> i <span style="color: #339933;">=</span> <span style="color: #CC0000;">1</span> to theVertCountA <span style="color: #000066; font-weight: bold;">do</span> &nbsp; <br />
&nbsp; &nbsp; <span style="color: #009900;">&#40;</span><br />
&nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #000066; font-weight: bold;">if</span> <span style="color: #009900;">&#40;</span>matchPattern <span style="color: #009900;">&#40;</span>posArrayA<span style="color: #009900;">&#91;</span>i<span style="color: #009900;">&#93;</span> <span style="color: #000066; font-weight: bold;">as</span> string<span style="color: #009900;">&#41;</span> pattern<span style="color: #339933;">:</span><span style="color: #009900;">&#40;</span>posArrayB<span style="color: #009900;">&#91;</span>i<span style="color: #009900;">&#93;</span> <span style="color: #000066; font-weight: bold;">as</span> string<span style="color: #009900;">&#41;</span><span style="color: #009900;">&#41;</span> <span style="color: #339933;">==</span> <span style="color: #003366; font-weight: bold;">false</span> <span style="color: #000066; font-weight: bold;">do</span> <br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #009900;">&#40;</span> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; mod_verts <span style="color: #339933;">=</span> #<span style="color: #009900;">&#123;</span><span style="color: #009900;">&#125;</span> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; append mod_verts i&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; target.<span style="color: #660066;">modifiers</span><span style="color: #009900;">&#91;</span>#Edit_Poly<span style="color: #009900;">&#93;</span>.<span style="color: #660066;">EditPolyMod</span>.<span style="color: #660066;">setVert</span> mod_verts posArrayA<span style="color: #009900;">&#91;</span>i<span style="color: #009900;">&#93;</span> <br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #009900;">&#41;</span><br />
&nbsp; &nbsp; <span style="color: #009900;">&#41;</span> &nbsp; <br />
<span style="color: #009900;">&#41;</span><br />
<br />
<span style="color: #339933;">--</span> execution<br />
<span style="color: #000066; font-weight: bold;">if</span> selection<span style="color: #009900;">&#91;</span><span style="color: #CC0000;">1</span><span style="color: #009900;">&#93;</span> <span style="color: #339933;">!=</span> undefined then<br />
<span style="color: #009900;">&#40;</span><br />
&nbsp; &nbsp; <span style="color: #000066; font-weight: bold;">if</span> selection.<span style="color: #660066;">count</span> <span style="color: #339933;">==</span> <span style="color: #CC0000;">1</span> then<br />
&nbsp; &nbsp; <span style="color: #009900;">&#40;</span><br />
&nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #000066; font-weight: bold;">if</span> classOf selection<span style="color: #009900;">&#91;</span><span style="color: #CC0000;">1</span><span style="color: #009900;">&#93;</span> <span style="color: #339933;">==</span> Editable_Poly then<br />
&nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #009900;">&#40;</span><br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; geoToEPMod <span style="color: #009900;">&#40;</span>pickObject rubberBand<span style="color: #339933;">:</span>selection<span style="color: #009900;">&#91;</span><span style="color: #CC0000;">1</span><span style="color: #009900;">&#93;</span>.<span style="color: #660066;">pos</span> rubberBandColor<span style="color: #339933;">:</span>white<span style="color: #009900;">&#41;</span> selection<span style="color: #009900;">&#91;</span><span style="color: #CC0000;">1</span><span style="color: #009900;">&#93;</span> <br />
&nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #009900;">&#41;</span><br />
&nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #000066; font-weight: bold;">else</span> messageBox <span style="color: #3366CC;">&quot;Object must be an Editable Poly&quot;</span><br />
&nbsp; &nbsp; <span style="color: #009900;">&#41;</span> &nbsp; &nbsp; &nbsp; <br />
&nbsp; &nbsp; <span style="color: #000066; font-weight: bold;">else</span><br />
&nbsp; &nbsp; <span style="color: #009900;">&#40;</span><br />
&nbsp; &nbsp; &nbsp; &nbsp; messageBox <span style="color: #3366CC;">&quot;Please select only one object&quot;</span><br />
&nbsp; &nbsp; <span style="color: #009900;">&#41;</span><br />
<span style="color: #009900;">&#41;</span><br />
<span style="color: #000066; font-weight: bold;">else</span> <br />
<span style="color: #009900;">&#40;</span><br />
&nbsp; &nbsp; messageBox <span style="color: #3366CC;">&quot;Please select the target object&quot;</span><br />
<span style="color: #009900;">&#41;</span></div></div>
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