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	<title>ike's Tech Blog</title>
	<link>http://somosposmodernos.com/blog</link>
	<description></description>
	<lastBuildDate>Mon, 19 Apr 2010 20:35:13 +0000</lastBuildDate>
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		<title>Demo Reel 2010</title>
		<description><![CDATA[I made this video for looking for a job in London (I&#8217;m moving there in a few months). It shows some of the developments I&#8217;ve been working on this past year. I hope you like it!

And here&#8217;s my latest CV:
IkerJDeLosMozos_CV
]]></description>
		<link>http://somosposmodernos.com/blog/?p=94</link>
			</item>
	<item>
		<title>gDeform 0.27</title>
		<description><![CDATA[I fixed a little bug in the tool, that make the experience of tweaking quite uncomfortable: now you can change the selection after you apply a morph, and everything will work as it should.
Grab it here!
mental note: I should rewrite this as I have more experience now with scripting&#8230;
]]></description>
		<link>http://somosposmodernos.com/blog/?p=87</link>
			</item>
	<item>
		<title>&#8216;The lady and the reaper&#8217; got a Nomination for the Oscars!!!</title>
		<description><![CDATA[And you can see the short film here!
]]></description>
		<link>http://somosposmodernos.com/blog/?p=85</link>
			</item>
	<item>
		<title>Oscars!</title>
		<description><![CDATA[This weekend, &#8220;The lady and the reaper&#8221; got itself a pre-selection for the Best Animated Short Film Oscar award!
That means that the three animated movies I&#8217;ve been working on (this plus &#8220;The missing lynx&#8221; and &#8220;Planet 51&#8243;) may arise this year for an Oscar Nomination  
]]></description>
		<link>http://somosposmodernos.com/blog/?p=83</link>
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	<item>
		<title>gDeform 0.25</title>
		<description><![CDATA[After a couple of friends told me the tool was not working as expected (thanks, guys!), I decided to give it a go and working a little more on it. Although the tool was focused on animation, I&#8217;ve been using it a lot for some skin-fixing on a sequence of  &#8216;Goleor: the scales and the [...]]]></description>
		<link>http://somosposmodernos.com/blog/?p=78</link>
			</item>
	<item>
		<title>&#8216;The Lady and the Reaper&#8217; released!</title>
		<description><![CDATA[The studio has released the first two minutes of our short film. Enjoy!


]]></description>
		<link>http://somosposmodernos.com/blog/?p=61</link>
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		<title>gDeform 0.2</title>
		<description><![CDATA[After some months of inactivity, I&#8217;ve found finally some free hours to continue working on this tool. Some people has asked me to adapt the script to MAX 2010, that comes with new and shiny modeling and tweaking tools. And now I&#8217;ve put it into a Macroscript.
So finally here you have it!
gDeform 0.22
Remember that you [...]]]></description>
		<link>http://somosposmodernos.com/blog/?p=50</link>
			</item>
	<item>
		<title>The Lady and the Reaper</title>
		<description><![CDATA[Finally, I&#8217;m able to show here some non-definitive pics of the project I&#8217;ve been working on for the past year: it&#8217;s a short film made at Kandor Studio, where I did the rigs for all the characters and all the props and tools for animation and tools for modelling and skin fixing and&#8230; phew, lots [...]]]></description>
		<link>http://somosposmodernos.com/blog/?p=39</link>
			</item>
	<item>
		<title>freeDeform</title>
		<description><![CDATA[And here it comes another awesome post about deformation tools! A kind folk from Norway, Mads Ringal a.k.a. &#8216;erazerhead&#8217;, has reworked my &#8216;gDeform&#8217; script a little so it uses Illusion Catalyst instead of LBrush. The main advantage is that the methodology of tweaking the mesh can be achieved now with free tools. Mads has posted [...]]]></description>
		<link>http://somosposmodernos.com/blog/?p=35</link>
			</item>
	<item>
		<title>gDeform release &#8211; gridDeform (III)</title>
		<description><![CDATA[After some tries to use a grid as a deform method for an object, I decided to go other way and use LBrush for deforming the geometry. This script is not free, but you can grab a 45-day trial version at joealter.com. Remember also that you will need MorphX2 modifier  too (look for it [...]]]></description>
		<link>http://somosposmodernos.com/blog/?p=31</link>
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