Category Archive
The following is a list of all entries from the Rigging category.
gridDeform (II)
Filed in Rigging, November 23, 2008, 4:46 pmLast saturday, instead of partying all night long, I decided to move on with this tool and make it more user and production-friendly. I was motivated by the AniSculpt videos from Daniel Martinez Lara a.k.a. ‘pepeland’. The interface is a bit different, since he directly sculpts on the mesh, and I use a grid for [...]
More, more!
Filed in Rigging, September 18, 2008, 6:08 pmHere it comes: the first version of my ‘fRig’ (dude, I love capital letters in the middle of the words . This is the (at this moment) result of almost 6 months of work, on the way between home and the studio. Things can always be improved, and that’s part of my job! I [...]
gridDeform
Filed in Rigging, June 15, 2008, 10:13 amHere comes another little tool! It’s based on Bernhard Haux’s deformation reel (see here). The script creates a 2D grid perpendicular to the point of view of the camera and it lets you deform the selected object. For the moment it only works with non-animated.
gridDeform – wip2 from Iker J. on Vimeo
He aquí otra pequeña [...]
Real- time Dynamics in MAX
Filed in Rigging, June 1, 2008, 1:18 pmThis is what I’m playing with at home: Verlet formulas to get real-time feedback in the viewports. This is the first approach, and although it seems to work, the code in ths script controller is dirty and the system stops working when hiding some of the participating objects (¿?). Oh, and the video is recorded [...]
‘Sticky Points!’ (II)
Filed in Rigging, May 5, 2008, 12:02 pmEureka! Finally the script works as it should. Wow, I’m so happy… my first working utility! Most of the work comes from the guys at CGTalk (specially Félix!). I avoided double transforms and now there’s no issues in moving the head around. So, in theory, this little tool could be used in production… well, in [...]
Custom Rig features
Filed in Rigging, February 25, 2008, 5:58 pm… ummmm… well, not a lot, just a little update: blending between FK and IK arms. I tried to go for the easiest solution for the animator, and not floating controls for the FK arm. Just select, rotate and go! When in IK mode, an ‘autostretch’ feature can be activated (in the video, is on [...]
… and now, introducing an awesome Custom Rig!
Filed in Rigging, February 13, 2008, 6:40 pmThere’s a challenge that every rigger has to face once in his life… and that moment has arrived! Yoohoo! Two days ago I started some research and writing down some notes on what this rig has to offer to the world. It will be strongly based on ILION ANIMATION STUDIOS rig (because that’s the one [...]
‘Sticky Points!’
Filed in Rigging, January 30, 2008, 10:22 amThis is what I’m currently working on. The script allows you to create points that are attached to an object. You are able to deform that object (via any modifier or transformation), and the point will be stuck on the surface of it. BUT the big addition here is that you can animate the point [...]