Demo Reel 2010

I made this video for looking for a job in London (I’m moving there in a few months). It shows some of the developments I’ve been working on this past year. I hope you like it!

And here’s my latest CV:

IkerJDeLosMozos_CV


gDeform 0.27

I fixed a little bug in the tool, that make the experience of tweaking quite uncomfortable: now you can change the selection after you apply a morph, and everything will work as it should.

Grab it here!

mental note: I should rewrite this as I have more experience now with scripting…


‘The lady and the reaper’ got a Nomination for the Oscars!!!

And you can see the short film here!


Oscars!

This weekend, “The lady and the reaper” got itself a pre-selection for the Best Animated Short Film Oscar award!

That means that the three animated movies I’ve been working on (this plus “The missing lynx” and “Planet 51″) may arise this year for an Oscar Nomination :-)


gDeform 0.25

After a couple of friends told me the tool was not working as expected (thanks, guys!), I decided to give it a go and working a little more on it. Although the tool was focused on animation, I’ve been using it a lot for some skin-fixing on a sequence of  ‘Goleor: the scales and the sword’, which is the project I’m working on.

Now it supports editing several meshes at the same time, and I add a lot of error checkings (something that you learn when someone that is not you uses your tools!), and also I simplified the way it works: one button to do it all.

>>> gDeform_0.25 <<<

INSTRUCTIONS
*** THIS IS A ‘WORK IN PROGRESS’ VERSION!!! SO USE IT UNDER YOUR OWN RESPONSABILITY!!! ***

- As a general advice, try to Reset the transforms on all your meshes before using the tool. Non-reset meshes could cause non-desirable results.

- Select the object or the objects you want to deform. It may work better if you ALWAYS select the same group of objects at the same time.

- Click on ‘Create’, and then click again on ‘EDITING!’ to initialize the tool.

- From now, whenever you click on ‘Create’, you’ll be able to edit the meshes and deform them as you want. Use the new PolyTools (by default, it shows the Shift tool), or edit vertices by hand. Click on ‘EDITING!’ to finish the tweak process.

- Every object will have now a ‘MorphX2′ modifier, containing the changes you made in the frame you are. Previous frame and the next one have a zero-valued track. You can also tweak the position of these keyframes to blend between undeformed and deformed meshes.

- If the tool breaks, restart it. It will recognise the information you already have on your MorphX2 modifier and you can continue working from there.

- If you enter on ‘Editing’ mode and the Shift tool is not active, you must activate it (and the other tools) by hand. The way the tool is called in the script is not very elegant and it breaks once in a while.

- It seems MorphX2 does not work right when the mesh you are editing have some hidden geometry.

- The tool will place ‘MorphX2′ modifier below TurboSmooth, which is supposed to be the last modifier on the stack; or below a renamed EditPoly called ‘WSMSelection’, that is useful when applying a WSM modifier to part of the geometry. If none of this exists, it’ll place the modifier on top of the whole stack.


‘The Lady and the Reaper’ released!

The studio has released the first two minutes of our short film. Enjoy!


gDeform 0.2

After some months of inactivity, I’ve found finally some free hours to continue working on this tool. Some people has asked me to adapt the script to MAX 2010, that comes with new and shiny modeling and tweaking tools. And now I’ve put it into a Macroscript.

So finally here you have it!

gDeform 0.22

Remember that you still need MorphX2, but Kees is so kind he’s still updating the free plugin to the newest MAX versions.


The Lady and the Reaper

Finally, I’m able to show here some non-definitive pics of the project I’ve been working on for the past year: it’s a short film made at Kandor Studio, where I did the rigs for all the characters and all the props and tools for animation and tools for modelling and skin fixing and… phew, lots of efforts of mine there! I’ve learned a lot during the making, because I started working on the project with almost no knowledge on programming. It will be released soon…


freeDeform

And here it comes another awesome post about deformation tools! A kind folk from Norway, Mads Ringal a.k.a. ‘erazerhead’, has reworked my ‘gDeform’ script a little so it uses Illusion Catalyst instead of LBrush. The main advantage is that the methodology of tweaking the mesh can be achieved now with free tools. Mads has posted a video showing his stuff here:

http://www.vimeo.com/3628532

So don’t forget to grab ‘Illusion Catalyst’ plugins made by Enrico Gullotti for making it work: they are a great tool!

http://www.illusioncatalyst.com

And finally here is the script:

freeDeform

Thanks to Mads for his effort!!!


gDeform release – gridDeform (III)

After some tries to use a grid as a deform method for an object, I decided to go other way and use LBrush for deforming the geometry. This script is not free, but you can grab a 45-day trial version at joealter.com. Remember also that you will need MorphX2 modifier too (look for it at lumonix.net) if you want to use this tool (do not worry, it’s free). Some creepy errors could happen if you don’t owe both of them!!!

Here is the link to the script. Just uninstall it and run the .ms file from MAX: gDeform

And a little video that show what the tool could be used for…


gDeform – How To from Iker J. on Vimeo.

Feel free to comment any bug related to the script ;-)